XANDER TYSON

Velocity 2X

Former F1 World Champion Mario Andretti once claimed, “if everything seems under control, you're just not going fast enough” and the same holds true of Futurlab’s Velocity 2X, making its PS4 debut with its third iteration on the previously handheld-focused series.

Much like the first two games, the goal is to blast your spaceship vertically upwards through levels as fast as possible racking up your score by hitting collectibles and avoiding crashing into oncoming walls. What makes Velocity 2X different though is that your ship, the Quarp Jet, is fitted with a short-range teleporter enabling you to flit around the screen avoiding obstacles and enemies and encouraging you to go ever faster through the mazes as you skilfully try and warp through a wall.

However, that is only half the game. As you progress, levels will switch between the spaceship runs and platform sections where you play as the protagonist, Kai Tana, on foot. These are just as speedy and Kai also has access to the short range teleport as well as a long range teleport which must be angled with dexterity to get to hard-to-reach places.

As fun and fast as Velocity 2X is, it’s not without its flaws, however they are negligible and shouldn’t detract from gameplay experience too much. The transition from spaceship to on-foot is slightly jarring for a few seconds as you have to accustom yourself to a new control scheme, whilst the plot is so dull you’ll wonder why it was even written at all (thankfully cut scenes are skippable). Minor niggles aside though, Velocity 2X is probably the best gaming experience on the PlayStation 4 right now…

Five Nights At Freddies

Now one of the most memorable enemies from Doctor Who in recent years is the Weeping Angels. The central conceit of these creatures is that they can only move when not being observed, leading to terrifying situations where people must keep watch on them at all times in order to avoid a terrible fate at their hands.

Taking this idea of constant vigilance, Five Nights at Freddy’s (available on PC, iOS and Android) casts you in the role of a new security guard at a Chuck E. Cheese-style establishment. The restaurant has several grotesque anthropomorphic animal animatronics which roam around according to their programs. You are warned by the owner to not let them catch you otherwise they’ll think you’re a defective compatriot and try and ‘repair’ you.

Throughout the game you are rooted to the restaurant’s security office having only control over light switches, door-locking mechanisms and the security camera system. However, every action requires power - and that’s in short supply - so the game becomes a balancing act between switching between camera feeds and locking yourself away safely from the marauding robots (for as long as you can anyway, this game is hard and it’s not a matter of if, more of when you’ll lose).

Aesthetically, the game is wonderful. The environments you see through the cameras are dimly-lit and menacing, despite the notion that it’s a family-friendly restaurant. And the lack of music lets you focus on in-game sounds such as the hum of the lighting or footsteps in a distant corridor. There’s no violence or gore in this game, and none is required, the game is terrifying enough - as evidenced by the huge scream I emitted the first time I got caught. If you like survival horror which isn’t focused on action, Five Nights at Freddy’s is a must-buy.